Pop Pedagogies Archive

Popular culture is one of the most powerful and pervasive forms of cultural production, capable of both reflecting and driving social and political change. However, it often remains on the fringes of academic inquiry. With the Pop Pedagogies Archive, the Pop Culture Cluster aims to bring popular culture into the centre of scholarly and pedagogical work, exploring its potential to illuminate and catalyze social transformation while developing critical thinking and media literacy skills. Still under development, this open-access archive will allow educators, scholars, and community members to share pedagogical materials connected to this mission.

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ComicsPop Pedagogies Archive

Accessible Arts and Popular Culture Workshop

November 5, 2025

Welcome The Accessible Arts and Popular Culture Workshop is a Pop Pedagogies Award Program funded project that explores the relationship between touch and the arts through student-focused programming on non-visual engagements with Ainu traditional crafts and Japanese popular culture. The workshop is a redesign of a special teaching session for ASIA 590-36: Thinking with the […]

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New MediaPop Pedagogies ArchiveUncategorized

Let’s Make a Zine!

October 3, 2025

The goal of this presentation is to give a 15-20 minute introduction to zines before giving students time to make zines themselves. It begins with a short discussion on the definition of a zine before an overview of a few different kinds of zines one can make. 

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Pop Pedagogies ArchiveVideo Games

Games as Social Technology

August 6, 2025

This syllabus is for a second-year undergraduate communications course that approaches games as networked and collaborative technologies.

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Pop Pedagogies ArchiveVideo Games

Video Game Law

August 6, 2025

This syllabus is for an upper division undergraduate law course that explores the intersection of video games and intellectual property.

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Pop Pedagogies ArchiveTabletop Games

Tabletop Game Mechanics

August 6, 2025

This syllabus is for an upper division undergraduate interactive media course that familiarizes students with a wide range of tabletop games and the vocabulary and mechanics critical to discussing and analyzing their design.

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Pop Pedagogies ArchiveTabletop Games

Writing About Board Games

August 6, 2025

This syllabus is for a first-year undergraduate level English class that seeks to read board games as texts and improve critical thinking skills with regard to texts.

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Children's LiteratureNew MediaPop Pedagogies Archive

New Media for Children and Young Adults

August 6, 2025

This syllabus is for a graduate level MLIS class that surveys the emerging media forms and formats which affect the lives of many young people.

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ComicsPop Pedagogies Archive

Comics as a Way of Thinking

August 6, 2025

This syllabus is for a graduate level English class that explores comics as a unique and robust communication form, with an emphasis on understanding comics by making them.

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New MediaPop Pedagogies Archive

Introduction to Podcasting

August 5, 2025

This lesson plan is an example of how to teach podcasting and engages students with the competencies outlined in the BC Digital Literacy Framework.

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New MediaPop Pedagogies Archive

Introductory Podcasting Masterclass: A Self-Directed Exploration of Scholarly Podcasting

August 5, 2025

This self-directed course first supports creation and curation as it provides guidance on how to critically and creatively assemble and develop podcasts that are specific to different audiences.

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Pop Pedagogies ArchiveVideo Games

Let’s Play Twine

August 5, 2025

This digital guide teaches students how to use digital media (Twine) to create and present interactive, nonlinear stories creatively.

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New MediaPop Pedagogies Archive

Exploring and Sharing Cultural Identities in Digital Spaces

August 5, 2025

This lesson plan and activity asks students to analyze cultural differences and their impact on how we communicate in digital spaces.

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New MediaPop Pedagogies Archive

Introduction to Pressbooks & OER Production

August 5, 2025

A two-part webinar series from BC Campus Digital Literacy that discusses how to use Pressbooks to create and share open educational resources (OER).

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Pop Pedagogies ArchiveTabletop Games

Board Game Analysis Paper

August 5, 2025

This assignment for a first-year history course offers an alternative paper assignment to analyze a board game in the context of settler colonialism in the Canadian prairies.

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Pop Pedagogies ArchiveTabletop Games

Board Games and the Archive

August 5, 2025

This lesson plan imagines a one-and-a-half-hour interactive session taught as part of a Board Games course for undergraduate students.

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Pop Pedagogies ArchiveTabletop Games

Studying History Through Game Creation

May 22, 2025

This syllabus for an upper division history course examines the complex relationship between human fascination with games and the power of games to teach and learn history. The course culminates with a collaborative game creation activity.

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