Popular culture is one of the most powerful and pervasive forms of cultural production, capable of both reflecting and driving social and political change. However, it often remains on the fringes of academic inquiry. With the Pop Pedagogies Archive, the Pop Culture Cluster aims to bring popular culture into the centre of scholarly and pedagogical work, exploring its potential to illuminate and catalyze social transformation while developing critical thinking and media literacy skills. Still under development, this open-access archive will allow educators, scholars, and community members to share pedagogical materials connected to this mission.
Accessible Arts and Popular Culture Workshop
November 5, 2025
Welcome The Accessible Arts and Popular Culture Workshop is a Pop Pedagogies Award Program funded project that explores the relationship between touch and the arts through student-focused programming on non-visual engagements with Ainu traditional crafts and Japanese popular culture. The workshop is a redesign of a special teaching session for ASIA 590-36: Thinking with the […]
Let’s Make a Zine!
October 3, 2025
The goal of this presentation is to give a 15-20 minute introduction to zines before giving students time to make zines themselves. It begins with a short discussion on the definition of a zine before an overview of a few different kinds of zines one can make.
Games as Social Technology
August 6, 2025
This syllabus is for a second-year undergraduate communications course that approaches games as networked and collaborative technologies.
Video Game Law
August 6, 2025
This syllabus is for an upper division undergraduate law course that explores the intersection of video games and intellectual property.
Tabletop Game Mechanics
August 6, 2025
This syllabus is for an upper division undergraduate interactive media course that familiarizes students with a wide range of tabletop games and the vocabulary and mechanics critical to discussing and analyzing their design.
Writing About Board Games
August 6, 2025
This syllabus is for a first-year undergraduate level English class that seeks to read board games as texts and improve critical thinking skills with regard to texts.
New Media for Children and Young Adults
August 6, 2025
This syllabus is for a graduate level MLIS class that surveys the emerging media forms and formats which affect the lives of many young people.
Comics as a Way of Thinking
August 6, 2025
This syllabus is for a graduate level English class that explores comics as a unique and robust communication form, with an emphasis on understanding comics by making them.
Introduction to Podcasting
August 5, 2025
This lesson plan is an example of how to teach podcasting and engages students with the competencies outlined in the BC Digital Literacy Framework.
Introductory Podcasting Masterclass: A Self-Directed Exploration of Scholarly Podcasting
August 5, 2025
This self-directed course first supports creation and curation as it provides guidance on how to critically and creatively assemble and develop podcasts that are specific to different audiences.
Let’s Play Twine
August 5, 2025
This digital guide teaches students how to use digital media (Twine) to create and present interactive, nonlinear stories creatively.
Exploring and Sharing Cultural Identities in Digital Spaces
August 5, 2025
This lesson plan and activity asks students to analyze cultural differences and their impact on how we communicate in digital spaces.
Introduction to Pressbooks & OER Production
August 5, 2025
A two-part webinar series from BC Campus Digital Literacy that discusses how to use Pressbooks to create and share open educational resources (OER).
Board Game Analysis Paper
August 5, 2025
This assignment for a first-year history course offers an alternative paper assignment to analyze a board game in the context of settler colonialism in the Canadian prairies.
Board Games and the Archive
August 5, 2025
This lesson plan imagines a one-and-a-half-hour interactive session taught as part of a Board Games course for undergraduate students.
Studying History Through Game Creation
May 22, 2025
This syllabus for an upper division history course examines the complex relationship between human fascination with games and the power of games to teach and learn history. The course culminates with a collaborative game creation activity.